------------------------------------------------------------------------ <<< Tyrian is now available for iPhone / iTouch >>>
More details @ http://www.mobilainteractive.com/tyrian/
------------------------------------------------------------------------ <<< Super Methan Brothers is now available for Iphone / Ipod Touch >>>
Update:: I decided to hijack this post for a little update on the development status.
While still I have a couple of PSP projects in mind, lately my interests has shifted towards developing stuff for iPhone. As a result my first game, Cryptix, has hit the App store:
Further details are available @ http://deniska.dcemu.co.uk/cryptix/
Here is my entry to the NEO Summer Coding Contest:
SUPER METHANE BROTHERS PSP v1.4.8
This is a PSP adoptation of Super Methane Brothers, a commercial Amiga platformer by Apache Software Ltd.
The port is based on V1.4.8 of a linux conversion of the game by Mark Page.
GAME PLAY
Puff and Blow each have a Methane Gas Gun which fires a cloud of immobilising gas.
If this comes into contact with a bad guy he will be absorbed into the gas and then float
around the screen for a limited time. Bad guys are harmless in this state. Puff and Blow
must suck the floating gas clouds into their guns and blast them out against a vertical
surface. Bad guys then turn into bonuses which can be collected. Be warned! - the gas
cloud dissolves with time after which baddies become active again and extremely annoyed.
FEATURES
- 1 or 2 player game
- More than 100 levels
- Numerous bosses
- Secret rooms
- Lots of powerups
- Cheats (to be revealed later)
INSTALLATION
This game requires "homebrew-friendly" custom psp firmware to run.
- copy SuperMethaneBros folder in to ms:/PSP/GAME or ms:/PSP/GAMEXXX (where XXX is your custom firmware version number)
- to activate an add-on or a cheat you need to drop the cheat file in to SuperMethaneBros folder.
(for example, to make the game run faster create and drop file, named "fast")
CONTROLS
[X] start 1 player game / fire Puff's gun
[CIRCLE] start 2 player game
[ARROWS] chose player's name / navigate Puff
[ANALOG] navigate Puff
[L-TRIGGER] fire Puff's gun in 2 player game / confirm name selections
[R-TRIGGER] fire Blow's gun in 2 player game
[CIRCLE][X][SQ][table][tr][td] navigate Blow in 2 player game
[START] pause
[HOLD] switch player icons
[SELECT] used to activate some cheats
[HOME] exit the game
GPL
This port is based on GPL project: http://methane.sourceforge.net
Attached files contain credits, copyright, source code (for psp-sdk build) and version history.
This is a PSP adoptation of Rise Of The Triad, 1st person shooter, originally developed by 3drealms/Apogee.
(http://www.3drealms.com/rott/)
Special thanks to people @ http://icculus.org/rott/, who developed the SDL/linux version of the game.
Please read the attached documents for credits and other information.
WHATS NEW
-------
- Slim psp support.
- fixed a memory leak bug, crashing the game after 5-10 minutes of playing.
- fixed intro screens / cut scenes
- some performance optimizations to rendering and timidity routines.
- added a PSP screen-size selector.On "Screen Size" selector menu, pressing [Right Arrow]
while at max screen size value, toggles between "Original" (320x240), "4x3" and
"Full Screen" modes.
- added Brightness control.On "Screen Size" selector menu, pressing [Left Arrow] while
at min screen size value, toggles between different brightness settings.
- new psp game icon.
INSTALLATION
--------
This game requires "homebrew-friendly" custom psp firmware to run.
- select between the shareware and full versions (shareware game files are included)
-copy ROTT_Shareware or ROTT_Darkwar to ms:/PSP/GAME or ms:/PSP/GAMEXXX
(XXX is your custom firmware version number)
-to run the full version you need to copy the game files from the original game CD (Rise of the Triad: Dark War) in to
ROTT_Darkwar folder on your PSP.
MUSIC SUPPORT
------------
In order to save space and reduce loading times, this release is bundled with minimized midi
instrument library.
Better instrument samples can be downloaded from http://www.libsdl.org/projects/mixer...imidity.tar.gz
timidity.cfg & instruments directory from the archive must be copied to the ROTT_xxxxx game folder
CONTROLS
----------------
Due to ovious PSP limitations, some game functions are not mapped in the default key configuration.
If you don't like the control layout/functions - you can re-assign them in the controls menu.
-Use [TRIANGLE] to get out of text entry mode
GAME PLAY
-----------
Refer to original documentation for details on game play.
Network/multiplayer modes are not supported in this release, but you should be able to use some multiplayer levels in
"exploration" mode
sdlBasic is a small, efficient multiplatform basic interpreter originally created by Roberto Viola in 2002.
Its core is based on wxBasic and syntax, inspired by AMOS, is easy to learn by beginners http://www.sdlbasic.altervista.org contains the reference guides language overview, comand syntax, examples and
additional tools and resources, required for development.
Installation
The interpreter only works on custom PSP 3.XX firmwares.
Copy sdlBasic folder to ms:/PSP/GAME (or ms:/PSP/GAME3XX where XX is your custom firmware's subversion.
Using the interpreter
sdlBasic program(s) should be saved in [program_name].sdlbas file and placed in sdlBasic folder, together with EBOOT.PBP file and
fonts directory. Of course, sdlBasic folder can be renamed, and EBOOT icon/background can be replaced with a number of tools.
If only one .sdlbas file is detected in the folder, the interpreter immediately runs it. Over wise the program selection screen is displayed.
PSP-spesific features & limitations
- setdisplay() dimensions are limited to 640x480, 320x240, 480x272 (and some derivatives)
- only some keyboard keys are mapped (arrows, enter, space, escape) and available through key() / inkey commands.
- all psp buttons can be queried with getButtonJoystick() call with button indexes from 0 to 13
- mouse calls are partially implemented via the analog pad and buttons mapped to [x],[o],[triangle],[square]
- isPSP=1 and os=PSP variables are added for platform detection.
- network, mpeg and cd-control calls as well as shell() are not implemented yet.
- mp3 playbeack is not supported. Ogg, wav and tracker formats should be used instead.
version update: 0.6 has a bug fix for a memory leak during loading images.
This is a PSP adaptation of classic side-scrolling action adventure game for DOS,
made by Century Interactive and published by BMG in 1995.
PSP port is based on a cross-platform game engine recreation by Gregory Montoir
(http://cyxdown.free.fr/bs)
INSTALLATION
----------
The game will only work on custom PSP 3.XX firmwares.
Installation of the full version of the game requires ~170MB of space on memory stick.
- Copy BermudaSyndrome folder to ms:/PSP/GAME (or ms:/PSP/GAME3XX where XX is your custom firmware's subversion
- Get demo or full version of the game @ http://www.goodolddays.net/0_0_0_0_0...4_show_1__0_0/ OR http://deniska.dcemu.co.uk/bin/bersyn.7z
-rename "bermuda" folder inside the game archive to "DATA" and copy in to ms:/PSP/GAME(xx)/BermudaSyndrome folder.
CONTROLS
------
[TRIANGLE] ESCAPE
[ARROWS] IN-GAME MOVEMENTS
[R-TRIGGER] ACTION SELECTOR
[X] ACTION
[O] USE WEAPON / TOOL
[SQUARE] STATUS / HEALTH
[L-TRIGGER] HIDE WEAPON TOOL
[START] LOAD GAME STATE
[SELECT] SAVE GAME STATE
GAMEPLAY
-------
You're a pilot of a B-17 bomber in 2nd World War. After you're shot down by German fighters,
you crash land through some sort of time hole in a strange world, where both dinosaurs and humans
live. The first thing you have to do is save a princess; she's your companion throughout the game.
The game itself is a mixture of jump and run and adventure; on most screens you have to think and
watch first before you do anything.
CREDITS
------
Century Interactive - Original game creation
Gregory Montoir - Cross-platform game engine recreation
DENISKA - PSP port
SORCE CODE
---------
PSP SDK compatible source code is included in the distribution.
Information about PSP SDK & toolchain can be acquired at http://ps2dev.org/psp
This is a PSP adaptation of classic Amiga/DOS platformer by Microids (http://www.microids.com).
The game was published in 1993 and was also ported to the Atari ST and PC EGA platforms.
PSP port is based on a cross-platform game engine recreation by Gregory Montoir (http://cyxdown.free.fr/nicky/)
INSTALLATION
----------
The game will only work on custom PSP 3.XX firmwares.
Copy nicky2 folder to ms:/PSP/GAME (or ms:/PSP/GAME3XX where XX is your custom firmware's subversion
CONTROLS
------
[TRIANGLE] JUMP
[ARROWS] IN-GAME MOVEMENTS
[R-TRIGGER] JUMP
[X] FIRE / BOMBS / ACTION
[L-TRIGGER] INVENTORY
[START] PAUSE/BACK TO GAME
[SELECT] EXIT TO TITLE
GAMEPLAY
-------
The sequel to Nicky Boom; this time Nicky must find out who has been removing ladders and
blocking off caves in his homeland. The gameplay is essentially platform, with multi-directional
maze-like levels. Beating the obstructions requires occasional brainwork – hidden ladders
are easy enough to uncover, and there are lots of hidden sections to look for. The levels are
colourful, and the game has a cute look making it appear suited to younger players. Mirrors are
placed around the levels, which transport you to a random place.
Although, save-game / level codes are currently not implemented, there are "secret" button combos,
which enable a player to jump to next level and get bombs as well as other goodies.
Video Via Comments
CREDITS
------
Alain Lambin - Graphics / Sound / Music
Dominico Manfredi - Original game programming
Gregory Montoir - Cross-platform game engine recreation
DENISKA - PSP port
SORCE CODE
---------
PSP SDK compatible source code is included in the distribution.
Information about PSP SDK & toolchain can be acquired at http://ps2dev.org/psp
This is a PSP adaptation of classic Amiga/DOS platformer by Microids (http://www.microids.com).
The game was published in 1992 and was also ported to the Atari ST and PC EGA platforms.
PSP port is based on a cross-platform game engine recreation by Gregory Montoir (http://cyxdown.free.fr/nicky/)
INSTALLATION
----------
The game will only work on custom PSP 3.XX firmwares.
Copy nicky1 folder to ms:/PSP/GAME (or ms:/PSP/GAME3XX where XX is your custom firmware's subversion
CONTROLS
------
[TRIANGLE] JUMP
[ARROWS] IN-GAME MOVEMENTS
[R-TRIGGER] JUMP
[X] FIRE / BOMBS / ACTION
[L-TRIGGER] INVENTORY
[START] PAUSE/BACK TO GAME
[SELECT] EXIT TO TITLE
GAMEPLAY
-------
The player controls 'Nicky', a little boy who embarks on an adventure through a fantastical land to
find an elixir to save his grandfather from a spell cast on him by the evil sorceress Zoldrane.
Nicky can walk, jump, and in an original theme can throw apple cores to defend himself against
the monsters occupying the levels. Aside from throwing apple cores, the player can pick up other
items to throw at enemies such as bouncy balls and logs. The logs can also be used to build bridges
at certain parts of the levels.
Nicky is able to jump on enemies to defeat them, which is often more difficult but lets the
monsters drop point items to collect. When jumped on, some enemies such as giant snails will
split into multiple smaller versions of themselves.
The game consists of 8 levels based on 4 separate themes including a swamp, dark forest and a castle.
Although, save-game / level codes are currently not implemented, there are "secret" button combos,
which enable a player to jump to next level and get bombs as well as other goodies.
CREDITS
------
Alain Lambin - Graphics / Sound / Music
Dominico Manfredi - Original game programming
Gregory Montoir - Cross-platform game engine recreation
DENISKA - PSP port
SORCE CODE
---------
PSP SDK compatible source code is included in the distribution.
Information about PSP SDK & toolchain can be acquired at http://ps2dev.org/psp
Art has released a modified version of Map this, heres the full details:
Hi Guys,
Here is a slightly modified Deniska's MapThis! 0.5.20.
First of all, this package is only the replacement EBOOT.PBP file.
Download the full program with support files here: http://deniska.dcemu.co.uk/mapthis-0...sps-79825.html
Then you can use this by swapping out the EBOOT.PBP file with that provided in the package attached via comments:
The modified version is the 1.00/1.50 version.
Modifications by Art are as follows:
- Startup Splashscreen is not shown.
- Map named "_Default" is always auto loaded at startup reguardless of config setting.
- HOME button can be used to exit.
The startup map option appeared to me to be broken, so the auto load for this version is always on, it is not optional, so make sure you name your most often used map to "_Default", then you can select other maps later as usual with the SELECT button. Lastly, it's always annoyed me that the HOME button has never worked. The HOME button will instantly exit.
BINIAX2PSP v1.0
---------------
This is a PSP adaptation of BINIAX2,
a fast-paced puzzle game by Jordan Tuzsuzov (http://www.biniax.com)
GAMEPLAY
--------
Biniax-2 is a game of logic and reaction. The 3 game modes allow you to play against the time,
pure tactical play or challenge with a friend in a multiplayer game.
GAME RULES: The player moves a single element around a field of pairs of elements. You can take a pair if it
contains your element. When a pair is taken, player's element becomes the other element of the
taken pair. Sometimes the field is scrolling down (the scrolling elements can push you down)
and the goal of the game is to stay as long as possible on the board.
Video Via Comments
CONTROLS
--------
[ARROWS] Navigate single element in game mode / navigate through menu
[X] Menu select
[TRIANGLE] Sweep a column of elements (if available)
[SELECT/START] Pause
2 PLAYER MODE CONTROLS:
PLAYER1 [ARROWS]
PLAYER2 [TRIANGLE,SQUARE,CROSS,CIRCLE]
INSTALLATION
------------
Users with custom 3.XX firmwares, copy BINIAX2PSP folder to ms:/PSP/GAME
or /PSP/GAME3XX (where XX is your CFW subversion number)
C R E D I T S
-------------
GAME DESIGN: Jordan Tuzsuzov
PROGRAMMING: Jordan Tuzsuzov
GRAPHICAL ART: Kiril Vurbanov
MUSIC: Jordan Tuzsuzov
PSP PORT: Deniska
Biniax-2 is Copyright (C) 2007 - Jordan Tuzsuzov
Biniax is Copyright (C) 2005 - Jordan Tuzsuzov
All about Biniax and Biniax-2 is at www.biniax.com
You play as a 9 year old boy in a game about his absolute dream: a world made of candies!
Your role is to guide Nikwi through all the 30 levels, eat all the candies in each level
and avoid the monsters and the hazards that each level has. Nikwi has a talent on jumping
high - although his falls are not as good as he would like - and this is his only armor
against the monsters which try to turn his dream into a nightmare.
INSTALLATION
----------
The game will only work on 1.0,1.5 and custom PSP firmwares.
Copy nikwi_deluxe_psp folder to ms:/PSP/GAME (or ms:/PSP/GAME3XX where XX is your custom firmware's subversion
1.0/1.5 FW users should copy nikwi_deluxe_psp folder to ms:/PSP/GAME and substitute
ms:/PSP/GAME/nikwi_deluxe_psp/EBOOT.PBP with one from 1.5_EBOOT folder
CONTROLS
------
[TRIANGLE] JUMP / SELECT MENUS
[ARROWS] MENU NAVIGATION/ IN-GAME MOVEMENTS
[O] SELECT ON CONFIRMATION / PASSWORD SCREENS
[START] PAUSE/BACK TO GAME
GAMEPLAY
------
Please refer to documents in the manual for details.
Cheating::: you can save level passwords to passwords.dat file in the game directory (one password per line)
The newly saved passwords will be available via password selection blue screen.
Video Via Comments
Changes:
version 0.5 - Initial release
version 1.0 - Added password selection screen (press [triangle] on password entry screen);
New passwords are saved as the player progresses through the game.
- Added music tracks
- converted FX to use SDL_mixer (faster startup)
- misc PSP-specific optimizations
CREDITS
------
Original game idea & code: http://www.slashstone.com
Kostas "Bad Sector" Michalopoulos
Is this a new product or yet another shameless attempt to make a few bucks on free software?
The screen shot shows a PSP with Japanese Maplus, running on it.
Please post your comments or any additional details on this "software" ;-)
FEATURES
-------
- Over 25 missions
- More than 8 hours' gameplay!
- 4 difficulty settings
- Large levels with different environments, such as water, lava, ice and slime.
- Use a variety of different weaponary, including machine guns and laser cannons.
- Multiple objectives
- Jetpack and Aqua Lung items to find
- Optional blood and gore
- Boss Battles!
- Lots of sound effects and music tracks
- Configurable controls
- Cheats: get unlimited health, aqualung/jetpack, rapid fire, extra blood/gore, speed, access to all levels
- Level replay value - Return to previous levels to rescue all MIAs and optional objectives.
I'll let you figure out how to get to the cheat menu on PSP :-)
INSTALLATION
----------
Custom firmware users: copy contents of 3.XX folder to ms:/PSP/GAME (or ms:/PSP/GAME3XX where XX is your firmware subversion
CONTROLS
------
[X] MENU SELECT; SHOOT
[TRIANGLE] SECONDARY WEAPON
[ARROWS] MENU NAVIGATION/ IN-GAME MOVEMENTS
[ANALOG] MENU NAVIGATION/ IN-GAME MOVEMENTS
[L-TRIGGER] JETPACK
[R-TRIGGER] JUMP
[START] PAUSE/LEVEL STATS
[SELECT] MAP
[SQUARE] IN-GAME OPTIONS MENU
[?????] ACTIVATE CHEAT MENU
GAMEPLAY
------
Please refer to documents in the docs folder for details.
KNOW BUGS
-------
Ocasionally, the game runs out of memory and prompts the user to restart.
Sometimes crashes occur short after the game was resumed after a powerdown.
SOURCE
-----
PSPSDK compatible c++ source code & makefile are attached to this distribution.
CREDITS
------
+++ MAIN PROGRAMMING AND DESIGN +++
Stephen Sweeney
Some people reported problems running this game through eloader on slim PSPs and requested a 3.xx firmare version, so here it is...
This is a PSP adoptation of Hex-A-Hop, a great puzzle game, based on hexagonal tiles, by Tom Beaumont.
The objective is simply to destroy all the green hexagonal tiles on each of the 100 levels. As you progress through the game, more types of tiles are introduced which makes things more difficult and interesting (hopefully).