This is a PSP adaptation of classic side-scrolling action adventure game for DOS,
made by Century Interactive and published by BMG in 1995.
PSP port is based on a cross-platform game engine recreation by Gregory Montoir
(http://cyxdown.free.fr/bs)
INSTALLATION
----------
The game will only work on custom PSP 3.XX firmwares.
Installation of the full version of the game requires ~170MB of space on memory stick.
- Copy BermudaSyndrome folder to ms:/PSP/GAME (or ms:/PSP/GAME3XX where XX is your custom firmware's subversion
- Get demo or full version of the game @ http://www.goodolddays.net/0_0_0_0_0...4_show_1__0_0/ OR http://deniska.dcemu.co.uk/bin/bersyn.7z
-rename "bermuda" folder inside the game archive to "DATA" and copy in to ms:/PSP/GAME(xx)/BermudaSyndrome folder.
CONTROLS
------
[TRIANGLE] ESCAPE
[ARROWS] IN-GAME MOVEMENTS
[R-TRIGGER] ACTION SELECTOR
[X] ACTION
[O] USE WEAPON / TOOL
[SQUARE] STATUS / HEALTH
[L-TRIGGER] HIDE WEAPON TOOL
[START] LOAD GAME STATE
[SELECT] SAVE GAME STATE
GAMEPLAY
-------
You're a pilot of a B-17 bomber in 2nd World War. After you're shot down by German fighters,
you crash land through some sort of time hole in a strange world, where both dinosaurs and humans
live. The first thing you have to do is save a princess; she's your companion throughout the game.
The game itself is a mixture of jump and run and adventure; on most screens you have to think and
watch first before you do anything.
CREDITS
------
Century Interactive - Original game creation
Gregory Montoir - Cross-platform game engine recreation
DENISKA - PSP port
SORCE CODE
---------
PSP SDK compatible source code is included in the distribution.
Information about PSP SDK & toolchain can be acquired at http://ps2dev.org/psp
This is a PSP adaptation of classic Amiga/DOS platformer by Microids (http://www.microids.com).
The game was published in 1993 and was also ported to the Atari ST and PC EGA platforms.
PSP port is based on a cross-platform game engine recreation by Gregory Montoir (http://cyxdown.free.fr/nicky/)
INSTALLATION
----------
The game will only work on custom PSP 3.XX firmwares.
Copy nicky2 folder to ms:/PSP/GAME (or ms:/PSP/GAME3XX where XX is your custom firmware's subversion
CONTROLS
------
[TRIANGLE] JUMP
[ARROWS] IN-GAME MOVEMENTS
[R-TRIGGER] JUMP
[X] FIRE / BOMBS / ACTION
[L-TRIGGER] INVENTORY
[START] PAUSE/BACK TO GAME
[SELECT] EXIT TO TITLE
GAMEPLAY
-------
The sequel to Nicky Boom; this time Nicky must find out who has been removing ladders and
blocking off caves in his homeland. The gameplay is essentially platform, with multi-directional
maze-like levels. Beating the obstructions requires occasional brainwork – hidden ladders
are easy enough to uncover, and there are lots of hidden sections to look for. The levels are
colourful, and the game has a cute look making it appear suited to younger players. Mirrors are
placed around the levels, which transport you to a random place.
Although, save-game / level codes are currently not implemented, there are "secret" button combos,
which enable a player to jump to next level and get bombs as well as other goodies.
This is a PSP adaptation of classic Amiga/DOS platformer by Microids (http://www.microids.com).
The game was published in 1992 and was also ported to the Atari ST and PC EGA platforms.
PSP port is based on a cross-platform game engine recreation by Gregory Montoir (http://cyxdown.free.fr/nicky/)
INSTALLATION
----------
The game will only work on custom PSP 3.XX firmwares.
Copy nicky1 folder to ms:/PSP/GAME (or ms:/PSP/GAME3XX where XX is your custom firmware's subversion
CONTROLS
------
[TRIANGLE] JUMP
[ARROWS] IN-GAME MOVEMENTS
[R-TRIGGER] JUMP
[X] FIRE / BOMBS / ACTION
[L-TRIGGER] INVENTORY
[START] PAUSE/BACK TO GAME
[SELECT] EXIT TO TITLE
GAMEPLAY
-------
The player controls 'Nicky', a little boy who embarks on an adventure through a fantastical land to
find an elixir to save his grandfather from a spell cast on him by the evil sorceress Zoldrane.
Nicky can walk, jump, and in an original theme can throw apple cores to defend himself against
the monsters occupying the levels. Aside from throwing apple cores, the player can pick up other
items to throw at enemies such as bouncy balls and logs. The logs can also be used to build bridges
at certain parts of the levels.
Nicky is able to jump on enemies to defeat them, which is often more difficult but lets the
monsters drop point items to collect. When jumped on, some enemies such as giant snails will
split into multiple smaller versions of themselves.
The game consists of 8 levels based on 4 separate themes including a swamp, dark forest and a castle.
Although, save-game / level codes are currently not implemented, there are "secret" button combos,
which enable a player to jump to next level and get bombs as well as other goodies.
CREDITS
------
Alain Lambin - Graphics / Sound / Music
Dominico Manfredi - Original game programming
Gregory Montoir - Cross-platform game engine recreation
DENISKA - PSP port
SORCE CODE
---------
PSP SDK compatible source code is included in the distribution.
Information about PSP SDK & toolchain can be acquired at http://ps2dev.org/psp
Art has released a modified version of Map this, heres the full details:
Hi Guys,
Here is a slightly modified Deniska's MapThis! 0.5.20.
First of all, this package is only the replacement EBOOT.PBP file.
Download the full program with support files here: http://deniska.dcemu.co.uk/mapthis-0...sps-79825.html
Then you can use this by swapping out the EBOOT.PBP file with that provided in the package attached via comments:
The modified version is the 1.00/1.50 version.
Modifications by Art are as follows:
- Startup Splashscreen is not shown.
- Map named "_Default" is always auto loaded at startup reguardless of config setting.
- HOME button can be used to exit.
The startup map option appeared to me to be broken, so the auto load for this version is always on, it is not optional, so make sure you name your most often used map to "_Default", then you can select other maps later as usual with the SELECT button. Lastly, it's always annoyed me that the HOME button has never worked. The HOME button will instantly exit.
BINIAX2PSP v1.0
---------------
This is a PSP adaptation of BINIAX2,
a fast-paced puzzle game by Jordan Tuzsuzov (http://www.biniax.com)
GAMEPLAY
--------
Biniax-2 is a game of logic and reaction. The 3 game modes allow you to play against the time,
pure tactical play or challenge with a friend in a multiplayer game.
GAME RULES: The player moves a single element around a field of pairs of elements. You can take a pair if it
contains your element. When a pair is taken, player's element becomes the other element of the
taken pair. Sometimes the field is scrolling down (the scrolling elements can push you down)
and the goal of the game is to stay as long as possible on the board.
You play as a 9 year old boy in a game about his absolute dream: a world made of candies!
Your role is to guide Nikwi through all the 30 levels, eat all the candies in each level
and avoid the monsters and the hazards that each level has. Nikwi has a talent on jumping
high - although his falls are not as good as he would like - and this is his only armor
against the monsters which try to turn his dream into a nightmare.
INSTALLATION
----------
The game will only work on 1.0,1.5 and custom PSP firmwares.
Copy nikwi_deluxe_psp folder to ms:/PSP/GAME (or ms:/PSP/GAME3XX where XX is your custom firmware's subversion
1.0/1.5 FW users should copy nikwi_deluxe_psp folder to ms:/PSP/GAME and substitute
ms:/PSP/GAME/nikwi_deluxe_psp/EBOOT.PBP with one from 1.5_EBOOT folder
CONTROLS
------
[TRIANGLE] JUMP / SELECT MENUS
[ARROWS] MENU NAVIGATION/ IN-GAME MOVEMENTS
[O] SELECT ON CONFIRMATION / PASSWORD SCREENS
[START] PAUSE/BACK TO GAME
GAMEPLAY
------
Please refer to documents in the manual for details.
Cheating::: you can save level passwords to passwords.dat file in the game directory (one password per line)
The newly saved passwords will be available via password selection blue screen.
Is this a new product or yet another shameless attempt to make a few bucks on free software?
The screen shot shows a PSP with Japanese Maplus, running on it.
Please post your comments or any additional details on this "software" ;-)
FEATURES
-------
- Over 25 missions
- More than 8 hours' gameplay!
- 4 difficulty settings
- Large levels with different environments, such as water, lava, ice and slime.
- Use a variety of different weaponary, including machine guns and laser cannons.
- Multiple objectives
- Jetpack and Aqua Lung items to find
- Optional blood and gore
- Boss Battles!
- Lots of sound effects and music tracks
- Configurable controls
- Cheats: get unlimited health, aqualung/jetpack, rapid fire, extra blood/gore, speed, access to all levels
- Level replay value - Return to previous levels to rescue all MIAs and optional objectives.
I'll let you figure out how to get to the cheat menu on PSP :-)
INSTALLATION
----------
Custom firmware users: copy contents of 3.XX folder to ms:/PSP/GAME (or ms:/PSP/GAME3XX where XX is your firmware subversion
CONTROLS
------
[X] MENU SELECT; SHOOT
[TRIANGLE] SECONDARY WEAPON
[ARROWS] MENU NAVIGATION/ IN-GAME MOVEMENTS
[ANALOG] MENU NAVIGATION/ IN-GAME MOVEMENTS
[L-TRIGGER] JETPACK
[R-TRIGGER] JUMP
[START] PAUSE/LEVEL STATS
[SELECT] MAP
[SQUARE] IN-GAME OPTIONS MENU
[?????] ACTIVATE CHEAT MENU
GAMEPLAY
------
Please refer to documents in the docs folder for details.
KNOW BUGS
-------
Ocasionally, the game runs out of memory and prompts the user to restart.
Sometimes crashes occur short after the game was resumed after a powerdown.
SOURCE
-----
PSPSDK compatible c++ source code & makefile are attached to this distribution.
CREDITS
------
+++ MAIN PROGRAMMING AND DESIGN +++
Stephen Sweeney
Some people reported problems running this game through eloader on slim PSPs and requested a 3.xx firmare version, so here it is...
This is a PSP adoptation of Hex-A-Hop, a great puzzle game, based on hexagonal tiles, by Tom Beaumont.
The objective is simply to destroy all the green hexagonal tiles on each of the 100 levels. As you progress through the game, more types of tiles are introduced which makes things more difficult and interesting (hopefully).
Update: [01/18/08] OpenTyrian_PSP_1.0 released. - support for 3.xx FW & slim PSPs
- based on the latest (689) revision of OpenTyrian
- latest source code included
Update: [01/04/08] OpenTyrian_PSP_09 patch released.
- music volume increased
- Christmas mode activation dialog added
- based on the latest (674) revision of OpenTyrian
(Download via comments)
Update: [12/27/07] OpenTyrian_PSP_08 patch released.
- some tweaks in music emulation code resulting some speedup
- based on the latest (647) revision of OpenTyrian
- better OSK support
Update: [12/12/07] OpenTyrian_PSP_07 patch released.
- basic OSK support. Hit [Right Trigger] to enter key entry mode. Use UP/DOWN to change the character, then press Right Trigger again to exit.
Now you should be able to access super arcade modes and some additional texture modes..
Update: [12/06/07] OpenTyrian_PSP_06 patch released. (download via comments)
- ~10% speed increase due to new rendering routine.
- better smoothing/scaling in full-screen mode
-original size mode fixed
- data cubes text scroll fixed
- black screen on startup bug hopefully gone
- fixed the startup title screen animations
- slightly better key handling in main menus.. still needs some work
To install, just overwrite the EBOOT.PBP from 0.5 version with the patched one
TYRIAN PSP v0.5
---------------
This is a PSP adoptation of TYRIAN, PC game by Eclipse Productions, published Epic MegaGames.
The original game was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed
by Alexander Brandon and Andreas Molnar.
This port is based on OpenTyrian project code (http://code.google.com/p/opentyrian/), maintained by
mindless2112, syntaxglitch,emacs.hacker, yuriks.br.
GAMEPLAY
--------
Tyrian is an arcade-style vertical scrolling shooter.
The player controls a space ship fitted with different weapons and enhanced energy shields.
Money is earned by destroying enemies and grabbing bonuses, which is then used to purchase
upgrades such as weapons, shields, energy generators, and different ships from interlevel menus.
The game is fast paced and presents a variety of enemies and bosses.
CONTROLS
--------
[ANALOG PAD] MENU NAVIGATION & SHIP'S IN GAME MOVEMENTS
[TRANGLE] SELECT/FIRE
[SQUARE]/[O][X] joystick buttons 2,3,4 (can be reconfigured in setup)
[SELECT] in-game setup menu / back button
[START] in game pause
Please refer to README file for installation instructions and additional information.
Moby Gps-Psp Connecting cable now upgrade to new type(GP2A) supporting PSP-2000(Slim) and audio output, which is more stable and usable. The price is 9.99 USD (w/o shipping fee). Airmail M-Bag shipping fee worldwide only 5.0 USD.
Old GPC0 Type still in stock for 4.99 USD. Plus 5.0 USD shipping fee(same).
I decided to take a short break from working on mapThis! and port an old SHMUP from the DOS era, called TYRIAN.
The port is based on OpenTyrian project source, located at http://code.google.com/p/opentyrian/
Here is the preview, showing the game play: